PoE 2 became an expected continuation of the popular dark RPG, which was inspired by the Diablo series and offers a similar concept, but with many differences, which had to be conveyed to players through the efforts of programmers and designers. Gamers need to be offered a modern challenge so that they go develop characters, farm and level up and want to Buy POE 2 Currency.
The second part received an updated engine and reworked mechanics and improved graphics. In this review, we will analyze how Path of Exile 2 was created, what programming languages were used and what exactly allowed GGG to raise its own quality bar.
Engine and main technologies
PoE 2 was developed on an upgraded version of GGG’s own engine, which was used in the first part. This allowed us to abandon full-fledged development from scratch on Unreal Engine or Unity, but at the same time, it was necessary to significantly work out new aspects and graphics in order to offer gamers relevant content and a visual appearance relevant for modern games.
The main technical features of the engine from Grinding Gear Gaming:
- Support for modern DirectX 12 and in the future Vulkam to improve the performance and stability of the game.
- New shadows and dynamic lighting to create a more realistic and modern picture.
- Physically Based Rendering – a new texture processing system to create more detailed objects around the player and the character as a whole. By the way, this also applies to orbs in the inventory, which are the main Path of Exile 2 currency.
- Introduction of Motion capture technology to make all animations and movements smoother and more natural.
What programming language is used
Of course, Grinding Gear Games does not disclose all the technical details of their project, as well as the full chances of getting PoE 2 currency, like Mirror of Kalandra, so that competitors do not copy them, and gamers are interested in exploring the game on their own.
But we can still assume what technologies were used to develop the game:
- C++ is the main programming language that is often used to develop games and internal logic. It is efficient and allows you to achieve high performance and code optimization for complex calculations related to graphics and physics.
- Lua is a programming language used to write game mechanics and algorithms for NPC behavior and creating in-game events and improving character skills.
- C# or Python – are often used to create level editors, analytics and statistics, drop sheets for cheap PoE 2 currency and other auxiliary tools.
Most game studios choose C++ because of its high speed and control over resources, which is very important for large projects with a large number of interconnected objects, like in Path of Exile 2.
Working with graphics and animation
Path of Exile 2 has changed a lot, primarily in visual terms, compared to the first part, and all thanks to key technologies for creating a detailed and reliable picture for gamers.
- Procedural generation of the environment – despite the similarity of many models and objects, the map in Wraeclast is created randomly, which makes each game session unique, which maintains the interest of the gamer much longer.
- Map generation most likely uses the Perlin Noise algorithm, which allows for smooth changes in the parameters of the terrain and environment that the player approaches.
Motion capture technology
To create higher-quality and more realistic animations, large studios record the movements of real people and adapt them to the game. So players get more realistic attacks, dodges, and character movements.
High-quality rendering
Improved light and shadow processing system allows for a more realistic combat scene and game world that is interesting to explore and examine every object and monster, item and Path of Exile currency.
Enemy AI
The enemy AI in Path of Exile 2 has been significantly reworked. Now the monsters’ behavior is based on the desire to harm you, and not just converge in groups and expose themselves to regular and AoE attacks.
Technological features of the AI:
- Opponents now analyze the environment and can change their tactics depending on the situation and your fighting style.
- Bosses will use several behavior phases, which will significantly complicate the fight with them and force players to think about tactics and strategy if you want to get cheap PoE 2 currency and other rare items.
- Enemies will begin to bypass obstacles and traps, focusing on their allies, and not just die in the same way.
To create advanced AI, algorithms based on Finale, State Machine and elements of machine learning were most likely used.
Network architecture and server part
In Path of Exile 2, thousands of players simultaneously connect to GGG servers and the developers must ensure fast and stable operation without loss of FPS and connection quality.
- Server architecture based on microservices – such division of game parts, world, economy and chat on different servers allows to significantly reduce the load on the game for gamers.
- Cloud server support – cloud services are also used for the game, which can significantly balance the load and take on most of the pressure, especially during peak hours and when attackers try to collapse the game online.
- TCP + UDP protocols are used for network interaction. TCP is used for constant transmission of data about the character’s state, the amount of PoE 2 currency and other numbers that change dynamically. UDP transmits attack animations and other quick actions of the character himself.
Development and updates
Grinding Gear Games, as with the first part, offers gamers a finished product that is constantly evolving and receiving new content.
- Agile and Scrum is a system of short iterations with regular release of new small updates over several weeks.
- Update system through the Git system – so all content is released faster and is moderated in order to be added to the servers much faster.
- Automatic testing – all bugs are fixed at the release stage, which improves quality and reduces the number of errors and technical problems.
Conclusion
Path of Exile 2 is a radical assessment and improvement of the first part with the addition of a new company and a large-scale technological project. The developers have improved graphics, physics, artificial intelligence and server architecture and network conductivity.
- Key technologies from GGG:
- Own game engine with support for DirectX 12, Vulkan.
- The main programming language is C++ and scripts using Lua.
- Animations created using Motion Capture technology /
- Rendering of lighting, shadows, textures and orbs in PoE 2 currency quality due to PBR.
- Powerful server architecture that allows thousands of players to play simultaneously without lags and FPS drops.
Grinding Gear Games has done a great job of keeping the most popular features but adding the best graphics and random content that will keep gamers interested for a long time, not only through updates but also through self-regulated and generated content.
This is a good example of developing and improving their own developments to meet modern gaming challenges.
Players who come will get a new storyline and the opportunity to choose an old company and go through the story, grind, destroy monsters and accumulate various orbs to strengthen their character. This path can be improved if you rely on a professional service like Skycoach, where you can buy cheap Path of Exile 2 currency, provide yourself with accelerated character development, training with a professional trainer, or simply buy the items you need and improved game cards that will help you get rare weapons and armor yourself, and the random drop technology will make this process more interesting.